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Showing posts from November, 2011
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THE ZEN Ahhh Maya transfer attributes...why oh why do you add a history node to the stack when transferring. I had a situation where I needed to match the vertex positions of one object to another. The problem is that it adds a non-deletable node to the target's history. If you delete it, the tweak reverts. Lame. Why can't it just query the vertex position of the base object and copy those values to the target verts?  Well thankfully there's a script that does just that. It the ZEN yo! http://dissentgraphics.com/tools/zentools/ There are a big shwack of scripts in this suite but the tool I am talking about is in the mel folder. It's called  doZenTransferPointPositions.mel Select your base object and your target verts and run it. SNAP. Vert positions copied.

Script Manager

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Yea! Here is a sweet script that allows you to execute, source and edit scripts all within one window. I can't say how annoying it is to have to source a script then type it into the MEL line. This script is UI genius. Check it!